env_pinch
env_pinch
is a point entity available in Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses effects/strider_pinch_dudv
texture.
Represented by class CEnv_Pinch
.
Important:You need to put material of the texture into
custom
folder (can be found in hl2_misc_dir.vpk
), otherwise you will see the chessboard texture, also, the console will spam Material effects/strider_pinch_dudv has bad reference count 0 when being bound
error message. Not in Black Mesa (the mod version).
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Life Time
(timer)
<float> - Amount of time before
Finish
input afterStart
input. - Start Size
(startsize)
<float> - Start size.
- End Size
(endsize)
<float> - End size.
Flags
Remove after pinch fx is finished : [65536]
- If this flag is unchecked - this entity will not be removed after
Finish
input.
Inputs
Start
<void>- Start the pinch effect.
Note:If fired after
Stop
input, this input will give restart effect.Stop
<void>- Stop
Life Time
and make the pinch effect infinite.
Finish
<void> !FGD- Finish the pinch effect and fire
OnFinish
output (also removes entity if the flag is checked).
Outputs
OnFinish
- Fires when pinch effect is finished.