env_physics_blocker
Class hierarchy |
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CEnvPhysicsBlocker |
env_physics_blocker
is a point entity available in Left 4 Dead 2. It blocks players and physics objects.
Keyvalues
- Mins
(boxmins)
<vector> - Maxs
(boxmaxs)
<vector> - Used when angles are other value than 0 0 0. Bug:non zero angles cause physics object to always be blocked by this entity [todo tested in?]
- Mins
(mins)
<vector> - Maxs
(maxs)
<vector> - Used when angles are 0 0 0
- Initial State
(initialstate)
<choices> - Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks
(BlockType)
<choices> - What should be blocked
Value Description 0
Everyone 1
Survivors 2
Player Infected 3
All Special Infected (Player and AI) 4
All players and physics objects
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Enable
- Enables the Blocker
Disable
- Disables the Blocker