DrawSetTextureFile
← CreateNewTextureID | Return to ISurface |
void ISurface::DrawSetTextureFile(int id, const char *filename,
int hardwareFilter, bool forceReload)
Use after CreateNewTextureID to set the material referenced by a specified ID.
- int hardwareFilter
- This integer has no effect on the ID produced.
- bool forceReload
- This boolean tells ISurface to reload the material if it's already contained in the specified ID. If the material isn't in the specified ID, it will load the material no matter what forceReload is set to.
Sample
currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( currentId, texturename, false, true ); }