Counter-Strike 2 Workshop Tools/BreakableWindows
Todo: polish it out, add information.
Note:This tutorial assumes a basic familiarity with ModelDoc usage as established by the earlier tutorials.
Bug:func_breakable does not spawn gibs on break in Counter-Strike 2. It's recommended to use prop_dynamic instead [todo tested in?]
Creating unbroken glass model
- Unbroken glass setup overview
- Add BreakPieceExternal with collision group set to "Debris", "Essential Piece" and "Force Motion Disabled" ticked, and "Health override" set to 1, after broken model is done, reference it here. Set desired fade time
- Add PhysicsHullFromRenderer
Broken glass model setup
Note:Windows should be in rectangular form for procedural shattered glass model.
Glass material setup
info by marnamai