asw_objective_destroy_goo

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asw_objective_destroy_goo is a point entity available in Alien Swarm Alien Swarm.

It creates an objective (including an entry in the objectives list) which requires the player to destroy a certain number of asw_alien_goo entities (or simpler: Biomass) to complete it.


Keyvalues

Name
The name that other entities refer to this entity by.
Entity Scripts
Name(s) of script files that are executed after all entities have spawned.
Script think function
Name of a function in this entity's script scope which will be called automatically.


Objective Description Line 1-4
First 255 characters of the detail description for this objective.
Note.pngNote:Each "Line" will be displayed as one paragraph in the objectives list!


Marker Name
Name of the target object that pinpoints this objective's location in the level.
Note.pngNote:Does not have any effect! To learn how to create map markings for your objectives refere to asw_marker.
Map Markings
Used to mark areas on the map per objective. Follows this format: BRACKETS [x] [y] [w] [h].
Note.pngNote:Does not have any effect! To learn how to create map markings for your objectives refere to asw_marker.
HUD Icon
Icon displayed next to the objective name on the HUD.
Icon 1-5
Icon displayed next to the map on the briefing.
Objective Image
Name a VGUI texture to show as a screenshot for this objective.
Note.pngNote:Must be stored in the mods VGUI directory!
Visible
Whether this objective is visible or hidden.
Note.pngNote:Defines wether the objective is shown or not on the objectives list - can be altered via input 'setvisible'.
Num Goo
How many Alien Goo entities have to be destroyed for this objective to be complete.
Note.pngNote:Every asw_alien_goo entity will be counted, destroyed goo does not necessarily be marked as 'Requiered By Objective'.

Inputs

AddOutput
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1-4
Fire the OnUser outputs; see User Inputs and Outputs.
Kill
Removes this entity from the world.


SetVisible
Toggles the visibility of an objective in the objectives list.
Note.pngNote:Invisible Objectives can also be completed/failed, be sure to enable activation only after objective has been set visible to avoid confusion.
Warning.pngWarning:This input must be used with a parameter override of 1 or 0 (numbers greater than 1 will be treated as 0) - 1 will set the objective visible, 0 will hide it!


Outputs

OnObjectiveComplete
Fires an outpout when the objective is set complete.
Tip.pngTip:Useful for designing dynamic list of objectives that change during gameplay.


OnUser1-4
Fired in response to the FireUser inputs; see User Inputs and Outputs.


See also

List of Alien Swarm entities
Swarm Objectives