asw_alien_goo
asw_alien_goo
is a point entity available in Alien Swarm. This entity creates an animated object which behaves like the biomass in Alien Swarm.
When the player touches it, he will be hurt and it can be destroyed using fire. This entity will constantly play its worldmodels idle
animation.
Note:This entity can be given any worldmodel and it will still behave like biomass, but it is recommended to use the biomass models found in
models\aliens\biomass\
folder, which are designed for this purpose and have an appropriate idle
animationTip:Good for interaction with asw_objective_destroy_goo!
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Origin:
- Origin (X Y Z)
(origin)
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Worldmodel
([todo internal name (i)])
<model path> - The 3D model used to display this entity in the world.
- Warning:I strongly reccomend usage of the modles from
models\aliens\biomass\
folder to avoid confusion!
- Skin
([todo internal name (i)])
<integer> - Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
- Disable Shadows
([todo internal name (i)])
- Used to disable dynamic shadows on this entity.
- Pulse Strenght
([todo internal name (i)])
- Controls the amplitude of the pulsating goo (ranges from 0 to 1.0).
- Warning:Will only work with models mentioned above!
- Pulse Speed
([todo internal name (i)])
- Controls how quickly the goo pulsates (1.0 is normal, can be set higher or lower).
- Warning:Will only work with models mentioned above!
- Burning Link Name
([todo internal name (i)])
- Alien goo/Grub sacs that share the same Burning Link Name will all be set on fire when one of those alien goo's is set on fire.
- Tip:Useful for creating large numbers of biomass on a single spot, which should interact when being bunt.
- Has Ambient Sound
([todo internal name (i)])
- Whether the goo has a slimey ambient sound effect loop or not.
- Tip:Whe using large amounts of biomass their ambient sounds may dominate the levels ambience too much, so you might only want one or two biomass entities play a loop.
- Requiered By Objective
([todo internal name (i)])
- Whether the goo must be destroyed for an objective. (supresses burn hint if no).
- Note:Does not mean goo must be destroyed to complete mission - to achive that effect use asw_objective_destroy_goo entity.
Inputs
enbale/disable shadows
- En/disable dynamic shadows on this object [?].
Skin
- Change the skin of this objects wordl model.
Outputs
OnIgnite
- Fired when the biomass is set on fire.
- Tip:Useful for calling spawners while marines have to wait for biomass to be destroyed.
OnGooDestroyed
- Fired when the biomass is fully destroyed.
- Tip:Useful for firing a completion input on an asw_objective_destroy_goo.