ai_goal_throw_prop
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
ai_goal_throw_prop
is a point entity available in Black Mesa. Initially, this entity should disable/enable prop throwing for npc_alien_controller
. However, this entity doesn't work in any public version of the game (the mod version as well). Besides this, you can control the throwing mechanic via inputs and outputs from npc_xontroller
and npc_alien_controller
. Used once in bm_c3a2i
and does nothing.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Actor(s) to affect
(actor)
<target_name_or_class> - Entity name or classname (works only with
npc_alien_controller
) to affect. - Search Type
(searchtype)
<choices> - How to search for the entities using the targetname.
- 0: Entity Name
- 1: Classname
- Start Active
(startactive)
<choices> - How to search for the entities using the targetname.
- 0: No
- 1: Yes
- Physics Prop Name
(propname)
<string> - Name of the physics prop to throw.
Inputs
Activate
<void>- Begin contesting position.
Deactivate
<void>- Cease contesting position.