Logic active autosave

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Revision as of 15:06, 12 April 2008 by Beeswax (talk | contribs)
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Entity Description

An entity that is used to look for opportunities to autosave.

Keyvalues

<integer> Start looking for an opportunity to save if player drops below this hitpoint level.
  • TriggerHitPoints
<integer> If started looking for an opportunity, save when hitpoints reach this level.
  • TimeToTrigget
<float> If > 0, how long to try and get a save off before giving up
  • DangerousTime
<float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold

Inputs

Outputs