Concept list
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The following are the strings of the concept definitions.
ai_behavior_lead.h
- TLK_LEAD_START
- TLK_LEAD_ARRIVAL
- TLK_LEAD_SUCCESS
- lead_fail
- TLK_LEAD_COMINGBACK
- TLK_LEAD_CATCHUP
- TLK_LEAD_RETRIEVE
- TLK_LEAD_ATTRACTPLAYER
- TLK_LEAD_WAITOVER
- TLK_LEAD_MISSING_WEAPON
ai_playerally.h
- TLK_ANSWER
- TLK_QUESTION
- TLK_IDLE
- TLK_STARE
- TLK_USE
- TLK_STARTFOLLOW
- TLK_STOPFOLLOW
- TLK_JOINPLAYER
- TLK_STOP
- TLK_NOSHOOT
- TLK_HELLO
- TLK_PHELLO
- TLK_PIDLE
- TLK_PQUESTION
- TLK_PLHURT1
- TLK_PLHURT2
- TLK_PLHURT3
- TLK_PLPUSH
- TLK_PLRELOAD
- TLK_SMELL
- TLK_SHOT
- TLK_WOUND
- TLK_MORTAL
- TLK_DANGER
- TLK_SEE_COMBINE
- TLK_ENEMY_DEAD
- TLK_SELECTED // selected by player in command mode.
- TLK_COMMANDED // received orders from player in command mode
- TLK_COMMAND_FAILED
- TLK_BETRAYED // player killed an ally in front of me.
- TLK_ALLY_KILLED // witnessed an ally die some other way.
- TLK_ATTACKING // about to fire my weapon at a target
- TLK_HEAL // healing someone
- TLK_GIVEAMMO // giving ammo to someone
- TLK_DEATH // Death rattle
- TLK_HELP_ME // call out to the player for help
- TLK_PLYR_PHYSATK // Player's attacked me with a thrown physics object
- TLK_ANSWER_VORT
- TLK_ANSWER_CIT
- TLK_QUESTION_VORT
- TLK_QUESTION_CIT
- TLK_NEWWEAPON
- TLK_PLDEAD
- TLK_HIDEANDRELOAD
- TLK_STARTCOMBAT
- TLK_WATCHOUT
- TLK_RESUME // resume is as I was saying... or anyhow...
- TLK_TGSTAYPUT// tourguide stuff
- TLK_TGFIND
- TLK_TGSEEK
- TLK_TGLOSTYOU
- TLK_TGCATCHUP
- TLK_TGENDTOUR