Light dynamic
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Entity Description
A cone-shaped, invisible light source. Can be turned on and off through inputs, and can aim at any object, including moving ones. Dynamic lights are calculated on the fly in the game, which means they go much slower but are much more flexible. This is a dynamic spotlight that can be pointed at another entity.
NOTE: When using this entity, it is often necessary to turn the brightness value up significantly for the effects of the light to be visible. Values of 3000-4000 are sometimes necessary for light sources like streetlights.
Keyvalues
- Template:Kv targetname The targetname value for a spotlight will point the light at the entity named. If no targetname is available, the entity will point with it's angles paramater.
- Template:Kv angles This will control the direction the light points at, if no targetname is specified.
- _inner_cone
- <integer> This is the inner focus of the light, or the edge of the brightest part of the light. It will fade from here out to the
- _cone
- <integer>
Flags
- 1 : Initially Off
Inputs
- TurnOn
- Turns the light on.
- TurnOff
- Turns the light off.
- Toggle
- Toggles the light on or off.
- SetPattern
- Sets the light's custom appearance to the input's parameters.
- FadeToPattern
- Fades from the light's old pattern to the new one.