Brush
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A brush is a convex block created with Hammer's Block tool. Unless tied to an entity it will form part of the backbone of the map, defining visibility as a world brush.
Brushes are complimented in Source with models:
- Models cannot control visibility but allow for greater detail (geometry and animation), greater consistency, and dynamic lighting.
- Brushes should not have too many faces, are each unique, and are lit exclusively with Lightmaps (which do not change once the map has been compiled).
See also
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