Point clientcommand
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Entity Description
A point entity which issues commands to the client console, as if it was typed in by the player (if activator is a player, or the local player in single player). Commands are sent as paramater overrides via the Command input; one point_clientcommand could be used to send all required console commands for a given map.
Since console commands can be extremely powerful, use with care.
Keyvalues
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1-4
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Command <string>
- Command to execute.