Game weapon manager
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Template:Wrongtitle Template:Base point
Entity Description
An entity used to limit the number of a particular weapon type in the world. Useful in places where NPCs are spawning rapidly, dying, and dropping weapons.
This entity conducts a count of all the weapons in the world of my type and see if we have a surplus. If there is a surplus, try to find suitable candidates for removal. Right now we just remove the first weapons we find that are behind the player, or are out of the player's PVS.


Keyvalues
- Template:Kv targetname
- weaponname
- <string> Classname of the weapon type to limit.
- maxpieces
- <integer> The maximum amount of the specified weapon type allowed in the world.
- <float> Modifier for amount of ammo dropped by a weapon.
Inputs
- <float> Adjust the ammo modifier.