Half-Life 2: Regret
Half-Life 2: Regret is a Source adaptation of the 90s shooter game Crusader: No Regret. It attempts to recreate as accurately as possible the map design, weapons, props and gameplay of the original game while converting it from isometric projection to a 3D FPS. Development of the mod started in December, 2006 and is ongoing.
Features
- Based on the Half-Life 2: Episode One version of the Source engine.
- Recreates Servomechs
- Recreates weapons
- Recreates Spider Bombs
- Recreates security cameras and levelwide alarms
- Duplicates level design and gameplay
- Utilizes modern Source features such as bump mapping and VGUI
- Community powered. Mod content completely created for free, to be distributed for free. Will most likely be open source. Props and documentation will be released as a pack to enable people to create their own Crusader-themed maps for the mod.
Development
Jupix's brainchild, the mod does not have a development team per se. It is powered by community-generated content. That means anyone can contribute any amount of content, in any department, and as each development milestone is approaching, I (Jupix) will put all this content together into a release. A few volunteers oversee and organize development in their departments of choice (modeling, texturing, coding and mapping), and report to me.
At the moment, the most fundamental development obstacle is modelling the original game props into Source-compatible models, complete with texturing and physics. With these we can map out the original levels and have a Crusader world to interact with and shape into a game. For more detailed and current info on how the mod is coming along, check out the roadmap at our forums.
We are always looking for contributors, and always hungry for more content. If you want to contribute, please get modeling, texturing, coding or mapping, and post all results at these forums. The more people we have, the faster we will get to play a real Crusader FPS!
Regret will attempt to be completely free and open source. All textures, models and source code will be freely available and there will be an SDK with which to create additional content for the mod.
The first release, Half-Life 2: Regret Demo, internally designated Alpha 1.0, will showcase the gameplay of the game with the first level and some of the basic features implemented. The goals for Alpha 1 are as follows:
- Mapping: level 1 with textures, sounds & props
- Weapons: definitely RP-32, maybe SG-A1
- Inventory: energy storage, maybe data link
- Garnish: HUD, menus
Blog
October 4th, 2007
Posted by Jupix
Good news everyone!
I was contacted by the guys at Echo Sector, a Crusader community, and finally there seems to be some hope for having something concrete finished some day. Cyberion, their co-leader, is helping me with awesome models, and Keenan, co-leader, has voiced some interest in supplying the mod with sound effects. With their help, we might see a playable short demo of Regret some day.
There's some bad news as well. In February I was hopeful there might be an update for the parallax occlusion mod that would make it compatible with HDR, but no. It's October now, and there was never any update and I doubt there ever will be. With the current state of incompatibility, I might be forced to redo at least most of my current wall texturing with brushwork, instead of parallax occlusion materials. I still have to run some tests before I make the final decision.
As for what exactly is completed at the moment in terms of level design - there's a closed player spawn room, from which the player enters the first room. The first room is there, but most of the models are still missing. There's the elevator and the controls to operate it.
Anyway, so far everything's looking good. The emphasis is now on modeling and mapping the first level, from the spawn point to the first levelswitch elevator. Once finished (hopefully), that will be our first public demo release.
Also, with our new friends at Echo Sector, now have a forum there. Feel free to take part!
February 2nd, 2007
Posted by Jupix
Page started in the hopes of finding people with modeling skills to help out with the mod. If you are interested in the mod's progress, check out this batch of images. I will be adding screenshots on that page as the mod progresses. So far there is little content to show off, as I am not able to model items myself. Should you become interested in creating any content based on Crusader: No Regret, the page has some useful dimensions and textures you can use freely (most of the information is in Finnish, however).
Our goal at this point is to finish all the textures, models and functionality needed for the game's first room. This means creating all the crates, containers, surveillance cameras, teleports, switches, lights, pipes and so on from scratch. For this, the help of the community is obviously needed. If the necessary content is some day finished, work can begin on redoing the original levels in Hammer. This, however, is currently far in the future.
Again, please, if you can do modeling and would be interested in helping me and the rest of us out with Regret, feel free to leave a message on the talk page.