Talk:Converting brushes to models with XSI
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I'm having a problem with importing objects. I created a prefab from my brushes in Hammer, then imported the .vmf as it said in the tutorial. However, when they get into XSI, they are scaled up by a ridiculous amount. The object (which in game is about 128x128x8) is several times bigger than the grid in XSI! Has anyone else experienced this before, and is there a way to fix it other than simply rescaling it back to normal size in XSI?
Dwin 19:47, 29 Mar 2008 (PDT)Dwin