Env physexplosion

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Entity Description

Source(core) Point Entity: An entity that creates an explosion at it's origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within it's radius.

Keyvalues

<float> Amount of physics force applied by the explosion.
  • radius
<float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
  • targetentityname
<target_destination> If specified, the explosion will only affect the matching entity.

Flags

  • 1 : No Damage - Only Force

Inputs

Trigger the explosion.

Outputs

See Also