Env physexplosion
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env_physexplosion
Point_Entity: Provides an explosion, which impairs all physical objects. If the NoDamage flag is activated, the explosion is invisible, and causes to only physical objects damage.
Properties
* Name - name of the Entity. * Parent - name related Entity. Thus the Entity is bound to another, so that it along-moves. * Magnitude - standard: 100 - Strength of the explosion * lamp radius (0 = car) - standard: 0 - Indicates the radius, in which physical objects are concerned. If the value is 0, after the radius the Magnitude one calculates automatically. * Limit ton of Entity - if indicated, the explosion is transferred only to this Entity.
Flag
* NO Damage - standard: OFF - see above
Input
* Kill - the Entity removes * KillHierarchy - the Entity and all this removes �verwandten� Entities * ADD output - a new input/output adds being thing. * FireUser1 - triggers the output Onuser1. * FireUser2 - triggers the output Onuser2. * FireUser3 - triggers the output Onuser3. * FireUser4 - triggers the output Onuser4. * SetParent - related Entity (' Parent value) change * SetParentAttachment - if, places itself this Entity at one of these points has related Entity the Attachements. * ClearParent - the connection between the Entities removes, so that this Entity can move again freely. * Explode - the explosion releases.
Output
* OnUser1 - by input FireUser1 one releases. * OnUser2 - by input FireUser2 one releases. * OnUser3 - by input FireUser3 one releases. * OnUser4 - by input FireUser4 one releases.
Remarks
None. The use of all documents including the illustrations excluding for nichtkomerziellen purposes. Spreading of the document on storage media, (in particular on CD Rome as supplement to magazines and magazines or sucked. "mission luggage" etc..) is forbidden.