Skinning

From Valve Developer Community
Revision as of 01:40, 4 October 2007 by Tourorist (talk | contribs) (cleanup)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

Skinning is applying a texture to an unwrapped model. This adds color, texture and modifies the overall appearance of a model. Sometimes skinning is also used to refer to linking the model to its skeleton, although rigging is the proper term for that.

External links

  • Sourceblog - a great resource for tutorials and information on skinning.
  • Adobe Photoshop - the most used program in skinning.