Reference model
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Reference.mdl
The Reference.mdl, conventionally named <modelname>.mdl
, contains a range of key information for an in game model:
- The model's Origin, which is used to align its rendermesh (vtx), collisionmodel (phy), gibs, etc to the Model Entity's position in the World.
- The name of the .vmt file to use as the default Skin.
- The name of the .phy file to use as a collisionmodel.
- The names of any sound .wav files used by this model.
- etc
Reference.smd
The reference.smd, conventionally named <modelname>_ref.smd
, contains some of the information that goes into the reference.mdl, but not all of it:
- The default Origin
- Render Mesh vertex geometry
- UV map geometry and default Skin filename
- Skeleton
- etc