$texturegroup
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The $texturegroup QC command is used to add alternative skin options to a model.
- If no $texturegroup is specified, the model's VMT must be the name of the texture which was UV mapped into the reference.SMD.
- Add the following command directly following the $body line:
QC syntax example
$texturegroup skinfamilies { { "<skin_0>" } { "<skin_1>" } }
Where
- <skin_0> is the name of the default Material (VMT) file.
- <skin_1> is the name of the alternative Material (VMT) file.
- add as many skins as you like.

game_dir/materials/models/
directory.
