Func breakable surf

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Revision as of 00:56, 20 February 2007 by Thelonesoldier (talk | contribs) (fixed link)
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Description

A brush entity that defines a breakable surface, for partially breakable glass / tile / etc. All faces but the desired visible one must be marked as tools/toolsnodraw and that face must have exactly four sides. The material applied to the visible face must be set up to be breakable.

Textures

The following standard textures are meant to work with this entity:

  • glass/glasswindowbreak070a (but not glass/glasswindowbreak070b!)

Keyvalues

<integer> If surfacetype is set to "Glass", this value sets how fragile the glass pieces are after the surface has been broken.
  • surfacetype
<choices>
Literal Value Description
0 Glass
1 Tile

Inputs

Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
  • SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
  • EnablePhyscannonPickup
Makes the breakable able to picked up by the physcannon.
  • DisablePhyscannonPickup
Makes the breakable not able to picked up by the physcannon.
  • EnableDamageForces
Damaging the entity applies physics forces to it.
  • DisableDamageForces
Damaging the entity does not apply physics forces to it.
  • Shatter <vector>
Shatter the window. The input parameter, which must be provided, is a vector. The first two coordinates are the X,Y center of the shattering (as values from from 0-1). The third coordinate is the radius of the shatter, in inches. The format is simply x y z.

Outputs

Fired when this breakable breaks. (!activator is the breaker)
  • OnHealthChanged <float>
Fired when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].
  • OnPhysCannonDetach
Fired when the physcannon has ripped this breakable off of the wall. Only fired if ACT_PHYSCANNON_DETACH is defined in the model this breakable is using.

See also