FollowEntity()
Jump to navigation
Jump to search
void C_BaseEntity::FollowEntity( CBaseEntity *pBaseEntity, bool bBoneMerge = true )
This function is used to control the parent of Template:This entity.
FollowEntity( NULL )
This call makes Template:This entity stop following its parent.
FollowEntity( pBaseEntity )
This call sets Template:This entity's parent to pBaseEntity
; it also zeroes Template:This entity's origin and angles, sets its move type to MOVETYPE_NONE
and adds the solid flag FSOLID_NOT_SOLID
.
FollowEntity( pBaseEntity, false )
The only difference between the settings of bBoneMerge
is having it set to false makes Template:This entity not follow pBaseEntity
's animations. This is the call to use if the entity should be in a static position relative to pBaseEntity
.