$contents

From Valve Developer Community
Revision as of 20:35, 7 November 2007 by Beeswax (talk | contribs)
Jump to navigation Jump to search
$contents (list of names of content types)
  • Specifies the contents to use for contents-mask tests during non-hitbox traces.
  • This feature was specifically added to allow us to make things like fences out of props instead of brush models.
  • The current contents types you can use are:
"grate" Makes it be a grate (not solid to bullets, solid to everything else)
"monster" Makes it be marked as an NPC
"notsolid" Makes it be not solid to anything
"solid" Makes it be solid (usually useful only for the $jointcontents command to make a solid child of a non-solid parent)
"ladder" Make it be a ladder
  • For example:
$contents "monster" "grate"