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| Command |
Default |
Cheat? |
Help Text
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| echo |
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Echo text to console.
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| editdemo |
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Edit a recorded demo file (.dem ).
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| endmovie |
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Stop recording movie frames.
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| english |
1 |
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If set to 1, running the english language set of assets.
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| ent_absbox |
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Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_bbox |
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Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_debugkeys |
0 |
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None
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| ent_dump |
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Usage: ent_dump <entity name>
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| ent_fire |
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Usage: ent_fire <target> [action] [value] [delay]
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| ent_info |
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Usage: ent_info <class name>
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| ent_messages |
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Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_messages_draw |
0 |
Yes |
Visualizes all entity input/output activity.
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| ent_name |
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None
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| ent_pause |
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Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
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| ent_pivot |
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Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_rbox |
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Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_remove |
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Removes the given entity(s)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_remove_all |
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Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
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| ent_setname |
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Sets the targetname of the given entity(s)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_show_response_criteria |
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Print, to the console, an entity's current criteria set used to select responses.
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| ent_step |
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When 'ent_pause' is set this will step through one waiting input / output message at a time.
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| ent_text |
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Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments
- {entity_name} / {class_name} / no argument picks what player is looking at
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| envmap |
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None
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| escape |
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Escape key pressed.
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| exec |
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Execute script file.
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| exit |
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Exit the engine.
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