Env projectedtexture

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Entity Description

A light emitting entity that casts dynamic shadows; similar to light_spot or a flashlight.

This entity makes the flashlight not cast dynamic shadows and instead cast the shadow of whatever the nearest env_projectedtexture is casting.

Keyvalues

<target_destination> Light target
  • lightfov
<float> Light's FOV
  • enableshadows
<boolean>
  • lightonlytarget
<boolean> Light only target
  • lightworld
<boolean> Light world
  • cameraspace
<boolean> Relative to player's view
  • lightcolor
#000000 Projected color

Inputs

Outputs