Talk:Creating an energy ball launcher and catcher

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Revision as of 16:01, 28 November 2007 by Gherghetta (talk | contribs)
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I've got this down in-game but it might be a bit before I can write up the tutorial. I will try to get to it sometime in the coming week. --Remmiz 01:16, 17 Nov 2007 (PST)

Sure take your time with it.--Gear 01:30, 17 Nov 2007 (PST)

From what I've seen, Valve utilized quite an annoying method of templating for it. Took me a little time to figure it out. --Baliame 04:24, 17 Nov 2007 (PST)

Yeah, they actually make the catcher outside the world and just build it as an entity inside the world. I just went ahead and built mine directly in the room. --Remmiz 10:59, 17 Nov 2007 (PST)
If Valve does it, there is probobly a good reason for it. --Gherghetta 10:59, 29 Nov 2007 (UTC)

I didn't realize this discussion tab was here or I would have asked first. But I noticed it wasn't updated yet so I figured I would write it out. --Caldaan 18:29, 19 Nov 2007 (EST)

Oh no problem, saves me some work. You did it exactly as I would have too. Very good work! Could use some pictures though as this is a somewhat difficult thing to build. --Remmiz 17:36, 19 Nov 2007 (PST)
I'm going to add some pictures today actually --Caldaan 11:00, 20 Nov 2007 (EST)


Whoa we might need to organize this a bit more.--Gear 20:43, 19 Nov 2007 (PST)

I don't think the theory is necessary for tutorials, or if you definitely want to add it, just put it on the top. --Baliame 08:09, 20 Nov 2007 (PST)


There is something wrong with the Outputs on the trigger ball trap, you cant Enable a env_sprite