Env speaker

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Entity description

Ambient generic.png

Announcement Speaker, used in several maps it uses the NPC response context system. You can specify time between announcements. When it makes an announcement, it looks at its Context rule script, chooses the best rule (Response Contexts and Concept name are used here.), then dispatches a response which could be a .vcd scene that controls an NPC, a sentence, or just a sound. See Response System for more information about context rule script grammar.

Keyvalues

<string> Minimum Delay Between Announcements
  • delaymax
<string> Maximum Delay Between Announcements
  • rulescript
<string> Script file containing rules for playing appropriate sounds.
  • Concept
<string> High level concept name used as primary search key.

Flags

  • Start Silent : 0
  • Play Everywhere : 0

Inputs

Turn on the random announcements.
  • TurnOff
Turn off the random announcements.
  • Toggle
Toggle the random announcements off and on.

Outputs