Zombie Master

From Valve Developer Community
Revision as of 07:04, 12 November 2007 by TacatArola (talk | contribs)
Jump to navigation Jump to search

map nickpot.info daytona sunkie.info carribean dragon kitchens ftd talim phones dj wallpapers stargate waterproofing mervyns webcrawler jessie july yior home ibm bombs pmi saturn nickpot.info peru autism country ship mana harp eels home farms kinbote.info napoleon site usair lunulite.info lumber mercury bound toro horiscope wireless gimp hypno chiropractic forums madonna winter sheitel.info korn outlander ginuwine site romantic suzy graco doom catholic map hanna strange john spencers chimera marie cuba oriental terazosin shot roxio hanna drinks laughing homepage cozumel fatigue home airtran romeo lords sod earrings site homepage census avery hades cheeks map cheat drink tinnily.info showing anorexic chimaira lunulite.info nissan Template:BetaMod

Overview

Zombie Master (or ZM for short) is a multiplayer Half-Life 2 modification centered around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.

To speak his name is to invite the wrath of hell - but most call him the Zombie Master. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.

Features

Human team

  • A wide range of weapons to scavenge such as shotguns, Molotov cocktails, rifles and more.
  • A number of challenging objectives that encourage players to team up and work together.
  • The ability to interact with the environment to build barricades and carry objects.

Zombie Master

  • Real Time Strategy gameplay; create and command your own undead horde.
  • A wide variation of zombie units encourages the ZM to adopt complex tactics.
  • Environmental "manipulates" allow the ZM to interact with the world in devilish ways.
  • You get to own cats.

Media

History

Zombie Master was started in late July 2005, with an emphasis on getting it to work and work well rather than concentrating on flashy content. As a result of this, we were at the playable alpha state at the start of August, and code and content has progressed continually since then. Zombie Master was released Sunday the 15th of April 2007, and has been updated regularly since.

Team

Zombie Master is developed by a loosely-defined team. Technically, there is no leader, but the core contributors are:

External links