Prop glados core

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Revision as of 08:16, 12 October 2007 by Baliame (talk | contribs)
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Availability

This point entity is exclusive to Portal.

Keyvalues

<choices> Which personality VO set the core is set to.

|{ ! Literal Value || Description | 0 || Curious |- | 1 || Aggressive |- | 2 || Crazy |- | 3 || None |}

DelayBetweenLines
<float> When the core is talking, this is the number of seconds delay between it's spoken lines.

Flags

Inputs

  • Break
Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
  • SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
  • EnablePhyscannonPickup
Makes the breakable able to picked up by the physcannon.
  • DisablePhyscannonPickup
Makes the breakable not able to picked up by the physcannon.
  • Ignite
Ignite the target entity.
Core is near death, panic.
  • StartTalking
Start playing lines, play looking animations.

Outputs

Player picked up core.

See Also

prop_physics