Weapon portalgun
Jump to navigation
Jump to search
Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Template:Kv newfade
- CanFirePortal1
- <boolean> Can this portalgun create blue portals?
- CanFirePortal2
- <boolean> Can this portalgun create red portals?
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
- Template:I targetname
- ChargePortal1
- Template:Void Does charge up effect for mounted portalgun.
- ChargePortal2
- Template:Void Does charge up effect for mounted portalgun.
- FirePortal1
- Template:Void Projects portal 1 onto a wall in the facing direction of the gun.
- FirePortal2
- Template:Void Projects portal 2 onto a wall in the facing direction of the gun.
- FirePortalDirection1
- Template:Void Fires portal 1 in the specified direction.
- FirePortalDirection2
- Template:Void Fires portal 2 in the specified direction.
- OnFiredPortal1
- Template:Void Fires when the first (blue) portal is fired.
- OnFiredPortal2
- Template:Void Fires when the first (red) portal is fired.
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnFiredPortal1
- Template:Void Fires when the first (blue) portal is fired.
- OnFiredPortal2
- Template:Void Fires when the first (red) portal is fired.