Weapon portalgun
		
		
		
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Entity Description
This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.
Keyvalues
- Template:Kv targetname
 - Template:Kv angles
 - Template:Kv newfade
 - CanFirePortal1
 
- <boolean> Can this portalgun create blue portals?
 
- CanFirePortal2
 
- <boolean> Can this portalgun create red portals?
 
Flags
- 1 : Start Constrained
 
- Prevents the model from moving.
 
Inputs
- Template:I targetname
 - ChargePortal1
 
- Template:Void Does charge up effect for mounted portalgun.
 
- ChargePortal2
 
- Template:Void Does charge up effect for mounted portalgun.
 
- FirePortal1
 
- Template:Void Projects portal 1 onto a wall in the facing direction of the gun.
 
- FirePortal2
 
- Template:Void Projects portal 2 onto a wall in the facing direction of the gun.
 
- FirePortalDirection1
 
- Template:Void Fires portal 1 in the specified direction.
 
- FirePortalDirection2
 
- Template:Void Fires portal 2 in the specified direction.
 
- OnFiredPortal1
 
- Template:Void Fires when the first (blue) portal is fired.
 
- OnFiredPortal2
 
- Template:Void Fires when the first (red) portal is fired.
 
Outputs
- Template:O targetname
 - Weapon:
 
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
 
- OnNPCPickup
 
- Fires when an NPC picks up this weapon. (!activator is the NPC)
 
- OnFiredPortal1
 
- Template:Void Fires when the first (blue) portal is fired.
 
- OnFiredPortal2
 
- Template:Void Fires when the first (red) portal is fired.