Light dynamic
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Entity Description
An invisible light source that changes over time. Can be turned on and off through inputs, and can aim at any object, including moving ones. Dynamic lights are calculated on the fly in the game, which means they have a higher processing cost but are much more flexible than static lighting.


Keyvalues
- name
- angles
- This will control the direction the light points at, if no target is specified.
- parent
- Name of Parent Entity. Entities move with their parent.
- target
- <target_destination> The name of an entity in the map that the dynamic light will point at.
- inner_cone
- <integer> The inner (bright) angle.
- cone
- <integer> The outer (fading) angle.
- brightness
- <integer> This is the intensity of the spotlight.
- spotlight_radius
- <float> This is the radius of the spotlight, in inches, at the object that it is hitting.
Flags
- 1 : No World Light
- 2 : No Model Light
- 4 : Add Displacement Alpha
- 8 : Subtract Displacement Alpha
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Brightness
- <integer> Set the light brightness.
- Distance
- <float> Set the maximum light distance.
- _inner_cone
- <integer> Set the inner (bright) angle.
- _cone
- <integer> Set the outer (fading) angle.
- spotlight_radius
- <float> Set the radius of the spotlight at the end point.
- style
- <integer> Change the lightstyle (see Appearance field for possible values).
- TurnOn
- Turn the light off.
- TurnOff
- Turn the light on.
- Toggle
- Toggle the light on/off.