Rise of War
Overview
Rise of War is a total conversion, first person shooter modification for Half-Life 2.
Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.
[b]Realism in gameplay[/b] Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.
[B]What can be expected from the first release?[/b]
Team
Management
Jon Vasquez-Rise of War Team Leader
Modeling
Weapons
Jeff MacLachlan-Lead Weapon Modeler
Props
Player models
Vehicles
Mapping
Braeden
Scripting
WWII Research
Jon Vasquez-Historian