Phys convert
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Entity Description
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
Keyvalues
- Template:Kv targetname
- target <target_destination>
- Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
- swapmodel <target_destination>
- Model Swap Entity
Flags
- 1: Convert Asleep
Inputs
- Template:I targetname
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- Template:O targetname
- OnConvert
- Fires after the conversion has taken place. (!activator is the activator)
See Also
- Prop_physics_override - Should be somewhat similar to this.