Eastern Europe
Introduction
Eastern Europe is generally defined as any country located between Germany and Russia. This includes countries such as Poland, Yugoslavia, and the Czech Republic. Many of these nations were once part of the Soviet Union. This region's architecture is the main inspiration for City 17.
Architecture
Since these cities tend to be old, streets are often made of cobblestone. They are narrower than asphalt streets common in the Americas. However, many larger cities have modernized their roads, widening them and paving them with asphalt. Choosing which type of street to use is therefore the level designer's personal choice.
Buildings are largely stone or brick. Older or larger buildings tend to have ornamental additions, including gargoyles in some cases (although those tend to be associated with Western Europe in most cases). Roofs are almost always slanted in some way. Spires and domes are fairly common, although the shape of the dome can vary.
Despite the amount of older architecture in Eastern Europe, there are plenty of more modern buildings, such as office buildings and skyscrapers. They are, however, rare compared to the classical architecture.
Environment
Eastern Europe is largely flat, with few mountain ranges. In fact, nations far from the coasts are almost entirely plains. Rolling hills do exist in this region, so they can be legitimately added. The region is generally lush, so forests and plains are more fitting than deserts and mud flats.
Towns tend to feel crowded, simply because streets are relatively thin and buildings relatively tall.
NPCs
Since this is a real-world location, no official NPC references can be provided. Consider City 17's NPC options when designing a level of this region.