trigger_sound
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| CTriggerSound |
trigger_sound is a brush entity available in
Spirit of Half-Life and
Day of Defeat. A brush entity version of env_sound.
Keyvalues
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
# Name 0 Normal (off) 1 Generic 2 Metal Small 3 Metal Medium 4 Metal Large 5 Tunnel Small 6 Tunnel Medium 7 Tunnel Large 8 Chamber Small 9 Chamber Medium 10 Chamber Large 11 Bright Small 12 Bright Medium 13 Bright Large 14 Water 1 15 Water 2 16 Water 3 17 Concrete Small 18 Concrete Medium 19 Concrete Large 20 Big 1 21 Big 2 22 Big 3 23 Cavern Small 24 Cavern Medium 25 Cavern Large 26 Weirdo 1 27 Weirdo 2 28 Weirdo 3