List of CS:S Soundscapes
Here is a list of soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Assault
Name | Description and Notes |
---|---|
assault.outside
|
Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.inside
|
Continual industrial hum, occasional noise of gas in machinery. |
assault.vents_distant
|
Continual low pitch rumble. |
assault.flies
|
The buzzing of flies. |
assault.steamvent
|
Continual low pitch rush of steam with drips. |
assault.industrial1
|
Continual sound of machinery operating intersperesed with louder machine noises. |
assault.industrial2
|
Continual sound of machinery operating intersperesed with gas venting noises. |
assault.industrial3
|
Continual industrial rumble interspersed with rattles & squeeks. |
assault.industrial4
|
Continual throb of machinery. |
assault.powerline
|
Continual electrical hum |
assault.fan
|
Continual fan running. |
assault.humminglight
|
Continual electrical hum. |
assault.acunit
|
Continual rumble of machinery. |
assault.acunit_alt
|
Sound of machinery starting up, running then shutting down. |
assault.uppertracks
|
Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.rourkesstreet
|
Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.stephenstreet
|
Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.ctalley
|
Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.talley
|
Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.building
|
Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.parking
|
Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. |
assault.ware
|
Continual electrical hum & low pitch white noise, occasional machinery noises. |
assault.hroom
|
Continual electrical hum & higher pitch white noise. |
assault.vents
|
Continual industrial rumble, occasional creaking and machinery noise. |
assault.roof
|
Continual industrial rumble, occasional wind howels, squeeks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
Aztec
Name | Description and Notes |
---|---|
aztec.outdoors_e3
|
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. |
aztec.outdoors
|
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
aztec.indoors
|
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. |
aztec.indoors_river
|
The similar to aztec.indoors but with churning water and without the electrical hum.
|
aztec.outdoors_river
|
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
Cobble
Name | Description and Notes |
---|---|
cbble.indoors
|
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. |
cbble.under
|
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. |
cbble.outdoors1
|
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a moo'ing cow. |
cbble.outdoors2
|
Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
Chateau
Name | Description and Notes |
---|---|
chateau.indoor
|
Continual white noise with occasionl creaks. |
chateau.outdoor
|
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. |
chateau.water
|
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. |
chateau.water_enc
|
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description and Notes |
---|---|
compound.outdoora
|
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles amd clangs. |
compound.indoora
|
Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are. |
Dust
Name | Description and Notes |
---|---|
dust.Indoors
|
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. |
dust.Outdoors1
|
Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
*When played using the playsoundscape command the Stinged instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are. |
dust.Outdoors2
|
Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
*When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are. |
Dust 2
Name | Description and Notes |
---|---|
dust2.indoors
|
Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. |
dust2.outdoors
|
Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. |
Havana
Name | Description and Notes |
---|---|
havana.indoors
|
Continual low white noise, occasional sounds of creaking and barking dogs. |
havana.outdoors
|
Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
Inferno
Name | Description and Notes |
---|---|
inferno.Outside
|
Continual city white noise. |
inferno.Inside
|
Continual low pitch white noise. |
inferno.LightbulbHum
|
Electrical hum. |
inferno.RefrigeratorHum
|
A Refrigerator starting up, runing & shuttingdown. |
inferno.CeilingFan
|
Electrical hum and squeeking. |
inferno.AngryDog
|
Noise of a chain, scratching and growling. |
inferno.Cricket
|
Chirping Cricket. |
inferno.Birds
|
Occasional bird calls. |
inferno.Pigeons
|
Cooing of Pigeons. |
inferno.TSpawn
|
Continual city white noise, flowing water and birdsong. |
inferno.FarBackCorner
|
Continual city white noise and occasional bird song. |
inferno.BackAlley
|
Continual city white noise and muffled music. |
inferno.TSpawnHall
|
Continual low white noise, electrical hum and Cricket chirp. |
inferno.BellTowerArea
|
Continual city white noise and occasional bird song. |
inferno.LowerApartment
|
Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, runing & shuttingdown. |
inferno.UpperApartment
|
Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, runing & shutting down. |
inferno.BridgeApartment
|
Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, runing & shutting down. |
inferno.BackHall
|
Continual low white noise & electrical hum. |
inferno.BalconyAlley
|
Continual city white noise & birdsong. |
inferno.ApartmentHalls
|
Continual electrical hum, squeeking and occasionally the sound of a Refrigerator starting up, runing & shutting down. |
inferno.SniperBalcony
|
Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, runing & shutting down. |
inferno.BackBalcony
|
Continual city white noise and occasionally the sound of bird song and an angry dog. |
inferno.MiddleAlley
|
Continual electrical hum and some Pigeons. |
inferno.CrawlAlley
|
Continual low white noise and a Cricket chiping. |
inferno.CrawlTunnel
|
Low white noise. |
inferno.BombsiteB
|
Continual city white noise and birdsong. |
inferno.CTApartment
|
Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, runing & shutting down. |
inferno.BombsiteBTunnel
|
Low white noise. |
inferno.DogBarkingInside
|
The sound of a dog barking in an enclosed space. |
inferno.CTTunnel
|
Low white noise and inferno.DogBarkingInside .
|
inferno.CTSpawn
|
Continual sound of an engine running*, birdsong and water drips*.
*These are dependant on where in the soundstage you are. |
inferno.TheRuins
|
Continual howel of wind, occasion wind gusts. |
inferno.BombsiteA
|
Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. |
inferno.ColumnAlley
|
Continual music playing and Pigeons cooing. |
Italy
Name | Description and Notes |
---|---|
italy.indoor
|
Continual low white noise, occasional creaks. |
italy.indoor_b
|
Continual low wind white noise, occasional creaks. |
italy.indoor_t
|
Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. |
italy.outdoors
|
Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking.
When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are. |
Militia
Name | Description and Notes |
---|---|
militia.Outside
|
|
militia.OutsideOnRoof
|
|
militia.TunnelTone
|
|
militia.Inside
|
|
militia.LightbulbHum
|
|
militia.FluorescentLightHum
|
|
militia.FluorescentLightHum2
|
|
militia.RefrigeratorHum
|
|
militia.CeilingFan
|
|
militia.Cricket
|
|
militia.Rodent
|
|
militia.Birds
|
|
militia.CTSpawn
|
|
militia.CoveredBridge
|
|
militia.CavePassage
|
|
militia.Stream
|
|
militia.Tunnel1
|
|
militia.Tunnel2
|
|
militia.Tunnel3
|
|
militia.Tunnel4
|
|
militia.TunnelBreach
|
|
militia.UnderTheShed
|
|
militia.Shed
|
|
militia.Background
|
|
militia.SideYard
|
|
militia.FrontYard
|
|
militia.FirstFloor
|
|
militia.Kitchen
|
|
militia.Garage
|
|
militia.GarageAttic
|
|
militia.Bedroom
|
|
militia.Bathroom
|
|
militia.Upstairs
|
|
militia.FrontRoom
|
|
militia.Roof
|
Nuke
Name | Description and Notes |
---|---|
nuke.outside
|
|
nuke.roof
|
|
nuke.inside
|
|
nuke.flies
|
|
nuke.tank
|
|
nuke.light
|
|
nuke.ac
|
|
nuke.acloop
|
|
nuke.cricket
|
|
nuke.transformer
|
|
nuke.transformerlrg
|
|
nuke.birds
|
|
nuke.pigeons
|
|
nuke.drips
|
|
nuke.ctspawn
|
|
nuke.ctcourtyard
|
|
nuke.ctalley
|
|
nuke.middle
|
|
nuke.tentrance
|
|
nuke.talley
|
|
nuke.tspawn
|
|
nuke.warehouse
|
|
nuke.catwalk
|
|
nuke.troof
|
|
nuke.ctinside
|
|
nuke.ramproom
|
|
nuke.tinside
|
|
nuke.computerroom
|
|
nuke.abomb
|
|
nuke.vents
|
|
nuke.bbomb
|
|
nuke.tunnelentrance
|
|
nuke.generatorroom
|
|
nuke.tunnel
|
Office
Name | Description and Notes |
---|---|
office.outdoorsa
|
Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing. |
office.garagea
|
Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery.
*These are dependant on where in the soundscape you are. |
office.indoorsa
|
Continual low rumbling white noise, occasional sounds of gas moving inside machinery. |
Piranesi
Name | Description and Notes |
---|---|
piranesi.indoor
|
Continual wind white noise, occasional sounds of shifting earth / shale. |
piranesi.outdoor
|
Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. |
Port
Name | Description and Notes |
---|---|
port.Outside
|
|
port.LightHum
|
|
port.LightHum2
|
|
port.MetalStress
|
|
port.TSpawn
|
|
port.TankFarmRoad
|
|
port.TankFarm
|
|
port.Pier
|
|
port.AroundTheWarehouse
|
|
port.Warehouse
|
|
port.TunnelTone
|
|
port.WarehouseTunnel
|
|
port.TunnelA3
|
|
port.TunnelA2
|
|
port.TunnelA1
|
|
port.Docks
|
|
port.Ship
|
Prodigy
Name | Description and Notes |
---|---|
prodigy.computers
|
|
prodigy.vents
|
|
prodigy.tunnels
|
|
prodigy.hangar
|
Tides
Name | Description and Notes |
---|---|
tides.tunnel
|
|
tides.courtyard
|
Train
Name | Description and Notes |
---|---|
train.Outside
|
|
train.Dumpster
|
|
train.Traffic
|
|
train.Tank1
|
|
train.Tank2
|
|
train.BombTarget
|
|
train.Birds
|
|
train.TSpawn
|
|
train.TWalkway
|
|
train.BackAlley
|
|
train.BackCorner
|
|
train.SideAlley
|
|
train.CourtyardA
|
|
train.BombsiteA
|
|
train.CTSpawn
|
|
train.BombsiteBCatwalk
|
|
train.catwalk
|
|
train.BombsiteB
|
|
train.BackHall
|
|
train.BrickRoom
|
|
train.Restroom
|
|
train.LockerRoom
|
|
train.BreakRoom
|
|
train.SniperNest
|
|
train.Middle
|