List of CS:S Soundscapes
		
		
		
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Here is a list of soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Assault
| Name | Description and Notes | 
|---|---|
assault.outside
 | 
Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.inside
 | 
Continual industrial hum, occasional noise of gas in machinery. | 
assault.vents_distant
 | 
Continual low pitch rumble. | 
assault.flies
 | 
The buzzing of flies. | 
assault.steamvent
 | 
Continual low pitch rush of steam with drips. | 
assault.industrial1
 | 
Continual sound of machinery operating intersperesed with louder machine noises. | 
assault.industrial2
 | 
Continual sound of machinery operating intersperesed with gas venting noises. | 
assault.industrial3
 | 
Continual industrial rumble interspersed with rattles & squeeks. | 
assault.industrial4
 | 
Continual throb of machinery. | 
assault.powerline
 | 
Continual electrical hum | 
assault.fan
 | 
Continual fan running. | 
assault.humminglight
 | 
Continual electrical hum. | 
assault.acunit
 | 
Continual rumble of machinery. | 
assault.acunit_alt
 | 
Sound of machinery starting up, running then shutting down. | 
assault.uppertracks
 | 
Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.rourkesstreet
 | 
Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.stephenstreet
 | 
Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.ctalley
 | 
Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.talley
 | 
Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.building
 | 
Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.parking
 | 
Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks. | 
assault.ware
 | 
Continual electrical hum & low pitch white noise, occasional machinery noises. | 
assault.hroom
 | 
Continual electrical hum & higher pitch white noise. | 
assault.vents
 | 
Continual industrial rumble, occasional creaking and machinery noise. | 
assault.roof
 | 
Continual industrial rumble, occasional wind howels, squeeks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | 
Aztec
| Name | Description and Notes | 
|---|---|
aztec.outdoors_e3
 | 
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | 
aztec.outdoors
 | 
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
 | 
aztec.indoors
 | 
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | 
aztec.indoors_river
 | 
The similar to aztec.indoors but with churning water and without the electrical hum.
 | 
aztec.outdoors_river
 | 
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
 | 
Cobble
| Name | Description and Notes | 
|---|---|
cbble.indoors
 | 
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | 
cbble.under
 | 
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | 
cbble.outdoors1
 | 
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a moo'ing cow. | 
cbble.outdoors2
 | 
Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
 | 
Chateau
| Name | Description and Notes | 
|---|---|
chateau.indoor
 | 
Continual white noise with occasionl creaks. | 
chateau.outdoor
 | 
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 
chateau.water
 | 
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | 
chateau.water_enc
 | 
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | 
Compound
| Name | Description and Notes | 
|---|---|
compound.outdoora
 | 
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles amd clangs. | 
compound.indoora
 | 
Low white noise, steady electrical hum, occasional sounds of gas inside machinery.
 When played using the playsoundscape command there is a continual buzzing of flies, in the level the flies don't appear to present.  | 
Dust
| Name | Description and Notes | 
|---|---|
dust.Indoors
 | 
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | 
dust.Outdoors1
 | 
Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
 When played using the playsoundscape command the Stinged instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.  | 
dust.Outdoors2
 | 
Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
 When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.  | 
Dust 2
| Name | Description and Notes | 
|---|---|
dust2.indoors
 | 
Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | 
dust2.outdoors
 | 
Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | 
Havana
| Name | Description and Notes | 
|---|---|
havana.indoors
 | 
Continual low white noise, occasional sounds of creaking and barking dogs. | 
havana.outdoors
 | 
Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
 | 
Inferno
| Name | Description and Notes | 
|---|---|
inferno.Outside
 | 
Continual city white noise. | 
inferno.Inside
 | 
Continual low pitch white noise. | 
inferno.LightbulbHum
 | 
Electrical hum. | 
inferno.RefrigeratorHum
 | 
A Refrigerator starting up, runing & shuttingdown. | 
inferno.CeilingFan
 | 
Electrical hum and squeeking. | 
inferno.AngryDog
 | 
Noise of a chain, scratching and growling. | 
inferno.Cricket
 | 
Chirping Cricket. | 
inferno.Birds
 | 
Occasional bird calls. | 
inferno.Pigeons
 | 
Cooing of Pigeons. | 
inferno.TSpawn
 | 
Continual city white noise, flowing water and birdsong. | 
inferno.FarBackCorner
 | 
Continual city white noise and occasional bird song. | 
inferno.BackAlley
 | 
Continual city white noise and muffled music. | 
inferno.TSpawnHall
 | 
Continual low white noise, electrical hum and Cricket chirp. | 
inferno.BellTowerArea
 | 
Continual city white noise and occasional bird song. | 
inferno.LowerApartment
 | 
Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, runing & shuttingdown. | 
inferno.UpperApartment
 | 
Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, runing & shutting down. | 
inferno.BridgeApartment
 | 
Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, runing & shutting down. | 
inferno.BackHall
 | 
Continual low white noise & electrical hum. | 
inferno.BalconyAlley
 | 
Continual city white noise & birdsong. | 
inferno.ApartmentHalls
 | 
Continual electrical hum, squeeking and occasionally the sound of a Refrigerator starting up, runing & shutting down. | 
inferno.SniperBalcony
 | 
Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, runing & shutting down. | 
inferno.BackBalcony
 | 
Continual city white noise and occasionally the sound of bird song and an angry dog. | 
inferno.MiddleAlley
 | 
Continual electrical hum and some Pigeons. | 
inferno.CrawlAlley
 | 
Continual low white noise and a Cricket chiping. | 
inferno.CrawlTunnel
 | 
Low white noise. | 
inferno.BombsiteB
 | 
Continual city white noise and birdsong. | 
inferno.CTApartment
 | 
Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, runing & shutting down. | 
inferno.BombsiteBTunnel
 | 
Low white noise. | 
inferno.DogBarkingInside
 | 
The sound of a dog barking in an enclosed space. | 
inferno.CTTunnel
 | 
Low white noise and inferno.DogBarkingInside.
 | 
inferno.CTSpawn
 | 
Continual sound of an engine running*, birdsong and water drips*.
  | 
inferno.TheRuins
 | 
Continual howel of wind, occasion wind gusts. | 
inferno.BombsiteA
 | 
Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | 
inferno.ColumnAlley
 | 
Continual music playing and Pigeons cooing. | 
Italy
| Name | Description and Notes | 
|---|---|
italy.indoor
 | 
|
italy.indoor_b
 | 
|
italy.indoor_t
 | 
|
italy.outdoors
 | 
Militia
| Name | Description and Notes | 
|---|---|
militia.Outside
 | 
|
militia.OutsideOnRoof
 | 
|
militia.TunnelTone
 | 
|
militia.Inside
 | 
|
militia.LightbulbHum
 | 
|
militia.FluorescentLightHum
 | 
|
militia.FluorescentLightHum2
 | 
|
militia.RefrigeratorHum
 | 
|
militia.CeilingFan
 | 
|
militia.Cricket
 | 
|
militia.Rodent
 | 
|
militia.Birds
 | 
|
militia.CTSpawn
 | 
|
militia.CoveredBridge
 | 
|
militia.CavePassage
 | 
|
militia.Stream
 | 
|
militia.Tunnel1
 | 
|
militia.Tunnel2
 | 
|
militia.Tunnel3
 | 
|
militia.Tunnel4
 | 
|
militia.TunnelBreach
 | 
|
militia.UnderTheShed
 | 
|
militia.Shed
 | 
|
militia.Background
 | 
|
militia.SideYard
 | 
|
militia.FrontYard
 | 
|
militia.FirstFloor
 | 
|
militia.Kitchen
 | 
|
militia.Garage
 | 
|
militia.GarageAttic
 | 
|
militia.Bedroom
 | 
|
militia.Bathroom
 | 
|
militia.Upstairs
 | 
|
militia.FrontRoom
 | 
|
militia.Roof
 | 
Nuke
| Name | Description and Notes | 
|---|---|
nuke.outside
 | 
|
nuke.roof
 | 
|
nuke.inside
 | 
|
nuke.flies
 | 
|
nuke.tank
 | 
|
nuke.light
 | 
|
nuke.ac
 | 
|
nuke.acloop
 | 
|
nuke.cricket
 | 
|
nuke.transformer
 | 
|
nuke.transformerlrg
 | 
|
nuke.birds
 | 
|
nuke.pigeones
 | 
|
nuke.drips
 | 
|
nuke.ctspawn
 | 
|
nuke.ctcourtyard
 | 
|
nuke.ctalley
 | 
|
nuke.middle
 | 
|
nuke.tentrance
 | 
|
nuke.talley
 | 
|
nuke.tspawn
 | 
|
nuke.warehouse
 | 
|
nuke.catwalk
 | 
|
nuke.troof
 | 
|
nuke.ctinside
 | 
|
nuke.ramproom
 | 
|
nuke.tinside
 | 
|
nuke.computerroom
 | 
|
nuke.abomb
 | 
|
nuke.vents
 | 
|
nuke.bbomb
 | 
|
nuke.tunnelentrance
 | 
|
nuke.generatorroom
 | 
|
nuke.tunnel
 | 
Office
| Name | Description and Notes | 
|---|---|
office.outdoorsa
 | 
|
office.garagea
 | 
|
office.indoorsa
 | 
Piranesi
| Name | Description and Notes | 
|---|---|
piranesi.indoor
 | 
|
piranesi.outdoor
 | 
Port
| Name | Description and Notes | 
|---|---|
port.Outside
 | 
|
port.LightHum
 | 
|
port.LightHum2
 | 
|
port.MetalStress
 | 
|
port.TSpawn
 | 
|
port.TankFarmRoad
 | 
|
port.TankFarm
 | 
|
port.Pier
 | 
|
port.AroundTheWarehouse
 | 
|
port.Warehouse
 | 
|
port.TunnelTone
 | 
|
port.WarehouseTunnel
 | 
|
port.TunnelA3
 | 
|
port.TunnelA2
 | 
|
port.TunnelA1
 | 
|
port.Docks
 | 
|
port.Ship
 | 
Prodigy
| Name | Description and Notes | 
|---|---|
prodigy.computers
 | 
|
prodigy.vents
 | 
|
prodigy.tunnels
 | 
|
prodigy.hangar
 | 
Tides
| Name | Description and Notes | 
|---|---|
tides.tunnel
 | 
|
tides.courtyard
 | 
Train
| Name | Description and Notes | 
|---|---|
train.Outside
 | 
|
train.Dumpster
 | 
|
train.Traffic
 | 
|
train.Tank1
 | 
|
train.Tank2
 | 
|
train.BombTarget
 | 
|
train.Birds
 | 
|
train.TSpawn
 | 
|
train.TWalkway
 | 
|
train.BackAlley
 | 
|
train.BackCorner
 | 
|
train.SideAlley
 | 
|
train.CourtyardA
 | 
|
train.BombsiteA
 | 
|
train.CTSpawn
 | 
|
train.BombsiteBCatwalk
 | 
|
train.catwalk
 | 
|
train.BombsiteB
 | 
|
train.BackHall
 | 
|
train.BrickRoom
 | 
|
train.Restroom
 | 
|
train.LockerRoom
 | 
|
train.BreakRoom
 | 
|
train.SniperNest
 | 
|
train.Middle
 |