User:THE OWL/Sandbox/Templates/MatParamDef

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Revision as of 09:05, 24 August 2025 by THE OWL (talk | contribs) (Created page with "{{Warning|See {{T|Material Parameter Definition}}!}} <div> <div> <div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(50 50 50); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>$envmapmasktransform</kbd> {{VT|matrix}} #Keyvalues|<span style="background-color:rgb(100 180 255 / 3%); border:1px solid rgb(100 180 255 / 4%); borde...")
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Warning.pngWarning:See {{Material Parameter Definition}}!

Transforms the specular mask texture.

Icon-Bug.pngBug:Does not work on VertexLitGeneric.  [todo tested in ?]
The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]