The Ship Basics: Interactions

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Revision as of 22:31, 26 December 2006 by Ts2do (talk | contribs)
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Note.pngNote:For the sake of this article, # represents any arbitrary number.

Creating Doors

  1. Create a prop_door_rotating and set its World Model to a door.
  2. Name it Door_#
  3. Place it in your doorway
  4. Make a brush that completely surrounds the door with the material tools/toolsinteractive
  5. Select the brush and make it a ship_base_interaction
    1. Set its Parent keyvalue and Target Entity keyvalue to Door_#
    2. Set its Context Sensitive Interface Menu to Door
    3. Set its Default Action to Open

Hopefully this sheds some light on how interactions work; to be more productive, use the door prefabs included in The Ship SDK.

Creating Cabinet/Wardrobe

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