User talk:BS-Whitey

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Revision as of 16:43, 23 December 2006 by Angry Beaver (talk | contribs)
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Hello folks. I am getting this error in my compile. How do I go about fixing this issue?



Writing C:\Program Files\Steam\steamapps\bakpyr0@hotmail.com\sourcesdk_content\dod\mapsrc\dod_cottage_b2test.bsp 9 seconds elapsed

 -0.923360 1.065446 0.000000
 -0.923360 -1.064091 0.000000
 -0.923360 0.863873 0.000000
 -1.142563 1.065446 0.000000

make_triangles:calc_triangle_representation: Cannot convert

 -0.923360 1.065446 0.000000
 -0.923360 -1.064091 0.000000
 -0.923360 0.863873 0.000000
 -1.142563 1.065446 0.000000

make_triangles:calc_triangle_representation: Cannot convert


I am getting the error in console



Host_EndGame: Map coordinate extents are too large!!


I have found this else where on the site.



Your map won't run and the console will give an error When you're trying to run your map from Valve Hammer just the main menu starts up... When you look in the console it says 'Host_EndGame: Map coordinate extents are too large!!' You'll have to check if you have errors in your map. Press Alt+P in Valve Hammer Editor, and fix most of the errors. You won't have to fix the ones that say 'Entity (prop_static) has unused keyvalue "spawnflags"' (and for CounterStrike 'There is no player start.')


I have fixed all errors, compiled to see if more errors popped up. No errors were created, thus my map is currently error free according to Hammer, but the problem still exists.

I've found this issue before and its a pain the butt. Use the Isolation method to pin down which model is causing the issue and remove it. --Angry Beaver 15:43, 23 Dec 2006 (PST)