env_entity_igniter
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| CEntityFlame |
| (in all games since |
|---|
| CEnvEntityIgniter |
env_entity_igniter is a point entity available in all
Source games. It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.
entityflame. Since Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity to ignite (target) <targetname>
- Name of the entity to catch on fire.
- Lifetime in seconds (lifetime) <float>
- Duration of flames.
Inputs
- Ignite
- Ignite the target entity.