Targetname (GoldSrc)
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Player Events
Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?[confirm]) when that event occurs.
game_playerdie- Fires every time a player dies. The player who died is the!activator.game_playerkill- Fires every time a player kills another player, the killer is the!activator.game_playerjoin- Fires every time a player joins the game, the joining player is the!activator.game_playerspawn- Fires every time a player spawns, with the spawning player as the!activator.game_playerleave- Fires every time a player leaves the game.!activatorwill not work in this case, as theplayerentity no longer exists.