Targetname (GoldSrc)
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Player Events
Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?[confirm]) when that event occurs.
game_playerdie
- Fires every time a player dies. The player who died is the!activator
.game_playerkill
- Fires every time a player kills another player, the killer is the!activator
.game_playerjoin
- Fires every time a player joins the game, the joining player is the!activator
.game_playerspawn
- Fires every time a player spawns, with the spawning player as the!activator
.game_playerleave
- Fires every time a player leaves the game.!activator
will not work in this case, as theplayer
entity no longer exists.