SDK Known Issues List

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This page contains the list of current known issues in the SDK

Server: weapon_citizensuitcase Assert on startup

Install copy of the SP SDK, then copy the scripts/ directory over


Server: Some bullet weapons set to do 0 damage.

Need to edit their AddAmmoType which are strangely set to 0 for some reason.


Server: Some projectile weapons set to do 0 damage.

Need to edit their source files and set a damage.


Client: --- Missing Vgui material vgui/steam/games/icon_cz

Manually extract files from GCF and copy them into your mod directory? Haven't tried this. There must be a better way.


Server: The crossbow causes an assertion failure.

Comment out ai_activity.cpp line 53. This doesn't appear to be something that can be fixed in code?


Server? Client?: RL explosion invisible, per http://www.chatbear.com/board.plm?a=viewthread&t=970,1107153392,30132&id=786504&b=4991&v=flatold

No known workaround.


util.cpp (531) : Assertion Failed: !"UTIL_GetLocalPlayer"

See the patch below.


Assert !"UTIL_GetLocalPlayer" when using combine ball

See the patch below.


CreateEvent: event 'break_prop' not registered

Significance and fix both unknown


HL2.exe mysteriously segfaults if you forget to put the client.dll and server.dll in your mod's bin directory

Don't do that.


If you leave a server online on a certain map for roughly 12-24 hours straight, it begins using 100% CPU. Possibly a core srcds.exe bug, not an SDK bug?

Workaround is to ensure you have mp_timelimit set to something nonzero, but less than 12 hours or so.


Negative entitygroundcontact crash

See patch below


Doing a 360 quickly with the Stun Baton as your active weapon causes the screen to flash white

Fix unknown