This article's documentation is for anything that uses the Source engine. Click here for more information.

logic_register_activator

From Valve Developer Community
Revision as of 12:47, 27 March 2025 by Radial (talk | contribs) (Discovered it's not in the FGD, added the according tag. Feel free to remove that tag once its fixed, but it might be better to leave it until the next full update.)
Jump to navigation Jump to search

logic_register_activator is a point entity available in all Source Source games since Portal 2 Portal 2. (also in Garry's Mod !FGD) It stores an entity and sends messages with it as the activator.

Useful for keeping track of entities with mangled names due to template spawners and instances.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Toggle
Toggle between enabled and disabled.
FireRegisteredAsActivator1 to FireRegisteredAsActivator4
Start a message from this entity using the matching OnRegisteredActivating - but the activator is the registered entity.
RegisterEntity <stringRedirectInput/string>
Stores an entity to later be used as an activator.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnRegisteredActivate1 to OnRegisteredActivate4
Fired to send a message using the registered as the activator.