Talk:Firesmoke
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I tried to make fire where my crossbow hit.
- CBaseEntity *pBlaze;
- pBlaze = Create("_firesmoke", tr.endpos, GetAbsAngles(),pOther);
- pBlaze->Spawn();
The fire disappears eventually but won't stick with the parents (pOther - npc hit by bolt). Likely I will have to switch to env_fire or make a firesprite appear with other means.--Ninjaofsauce (talk) 01:31, 23 September 2019 (UTC)
I don't think because one person prescribes that this entity shouldn't be used that the FGD code should be removed. The entity has legitimate uses and people can make their own decision if they want to add it or not. --Sirhephaestus (talk) 16:58, 29 November 2024 (PST)
- That fgd entry doesn't even make sense. What's the point of ltime, hammerid, responsecontext etc. for this entity ? I doubt this entity is of use to someone that cannot add it to fgd themselves and don't see what it offers that env_fire doesn't --Nescius (talk) 08:10, 30 November 2024 (PST)
- It's a pinsplash fgd; he was known for questionable fgd edits. I trimmed the fat.
— SirYodaJedi (talk) 08:35, 30 November 2024 (PST)
- It's a pinsplash fgd; he was known for questionable fgd edits. I trimmed the fat.