ai_npc_eventresponsesystem
Jump to navigation
Jump to search
ai_npc_eventresponsesystem is a point entity available in
Half-Life 2 series.
An entity that allows you to generate events for nearby friendly NPCs to respond to.
Todo: Example use
?
CNPCEventResponseSystemEntityclass, defined in theai_eventresponse.cppfile.
ConVars/Commands
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| ai_debug_eventresponses | 0 | 0 disables, 1 enables | "Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them." |
Keyvalues
Inputs
- TriggerResponseEvent <string>
- Fire an NPC Response Event. The parameter should match the response rules concept that any nearby friendly NPCs will try to speak.
- ForceTriggerResponseEvent <string>
- Fire an NPC Response Event, and force the first available NPC to speak the response (breaking them out of any scene they're in). The parameter should match the response rules concept that any nearby friendly NPCs will try to speak.
- ForceTriggerResponseEventNoCancel <string>
- Fire an NPC Response Event, and force the first available NPC to speak the response (but don't break them out of any scene they're in). The parameter should match the response rules concept that any nearby friendly NPCs will try to speak.