Talk:Portal
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Tom why did you take out the trailer link? --PanFrie 13:13, 18 Jul 2006 (PDT)
- I didn't. It's right there. --TomEdwards 13:43, 18 Jul 2006 (PDT)
- there was another one that was easier and more direct :-/ --PanFrie 14:19, 18 Jul 2006 (PDT)
- It was also 1/8 the quality. --TomEdwards 14:46, 18 Jul 2006 (PDT)
- Not really, the version at gamershell is exactly the same. So it doesn't really matter --dutchmega 02:13, 19 Jul 2006 (PDT)
- It was also 1/8 the quality. --TomEdwards 14:46, 18 Jul 2006 (PDT)
- there was another one that was easier and more direct :-/ --PanFrie 14:19, 18 Jul 2006 (PDT)
I saw someone on another site (PHL I think) had pointed out that the name of the device "Aperture Science Handheld Portal Device" forms the acronym ASHPD - Adrian Shepherd anyone?- RodeoClown 22:19, 18 Jul 2006 (PDT)
- Good 'ol speculation on what valve is doing... --PanFrie 22:21, 18 Jul 2006 (PDT)
I wonder why we don't see any water in the trailer ;) —ts2do 23:47, 18 Jul 2006 (PDT)
You do see water, look around 1:50--Gameexpertmaster 00:45, 19 Jul 2006 (PDT)
- Did you even think about what I said? Water physics like that would be impossibly difficult...We can't be certain that that's infact water—ts2do 16:59, 20 Jul 2006 (PDT)
- You appear to presume that if a portal is in water, the water would need to move through the portal, creating a requirement for flowing liquids. That's only one of many possibilities for how the designers could choose to have the portals interact with water. Other options could avoid that requirement. --Giles 17:49, 20 Jul 2006 (PDT)
- The portals can only be applied upon certain surfaces - on some types of metal, for example, they can't be opened. So you could just have water in a basin textured with the appropriate type of metal, and void this entire discussion.--Graham 06:40, 21 Jul 2006 (PDT)