User talk:Bigfootmech

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Revision as of 15:16, 6 September 2006 by Bigfootmech (talk | contribs) (Thx for Gmod, but there are still compatability issues)
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Another guy with my userpage... Though, feel free to steal :P --dutchmega 10:22, 29 Aug 2006 (PDT) Thx for the page dude, helped alot :)

BS2 Modelling

--Gman003 17:31, 29 Aug 2006 (PDT)

My personal policy is to take dedicated but not necessarily experienced people and make them into skilled mod team members. But, if I just took on anyone with HL2, the mod would come apart in minutes. So, a simple test weeds out wannabes.

Your test is to model a tank. The resolution doesn't have to be amazing, but it should withstand basic inspection during gameplay. Texturing it is optional.

--Gman003 17:31, 29 Aug 2006 (PDT)

Tank

--Bigfootmech 15:52 (GMT) | 7:52 (PDT) 30 Aug

Ok, well that's not a problem, Ive already made 2 tanks, and 1 of them has animatios and evrithing and can be played in arcrft 3, but again Lw poly and the construction is from a tutorial, do you want to give me a more specific tank, eg pics or sumtin... btw, I'm still a noob for valve so: I'm still trying to get Softimage XSI Mod to convert 3ds Max to Mdl for Steam. After that I need tocheck its workin and evrithing, but I'm still havin trouble wid Steam: I don't hav the program to compile the stuff, but I do have Bloodsed Dev C++.

Again, giv u wat i made in [wat format] - I still have to check [compatability] (I tried using foundation, but it bugged up the model) of allthe things cos The Softimage XSI Mod is to hard start learning wen I kno max.

And [New? Made? Picture?] Eg: You give me to work on to prove I didn't tak the tank of somwer else, or I can give you a tank that I already made. I have time,so not any problem for me till like 5th september, then I start school, but I will definately have time for mods, but not 24 hours, actually I'll only have like 7 hours a day maximum.

Texture I only have been working with a "warcraft 3" base texture, but I can still use Photoshop

and, how do I check if everything transferred eg: animation, texture, and model correctly to an Mdl? - Ill try get a max plugin

Again, contact here, or email bigfootmech@gmail.com

PS: I type fast so I gt letter skips here like this and it RALLY PISSES ME OFFEe... Next time I type on this site im using otepad, cnpn

I posted this in my here, and in Blue Shift2 Talk

Edit: How am i supposed to get it to you after I make it, and wat was the other thing... o yea, wat time r u free? u seem to be in America, so it would be a bit hard to talk apart from late @ nite here... (I'm in the UK)

ATM I am free from * Approx * 10Am (10:00) GMT - 12 PM (24:00) GMT That would be aabout *Approx * 3 Am (3:00) PDT - 5 PM (17:00) PDT 00:48 am GMT 31 Aug Actually if you don't mind, I wouyld like to represent the Chaos predator From Warhammer 40,000 I have here, well, less chaos, cos I cant add all the poles and heads without extreme polys, but I have spent today making and improving it as a model, so far I have done the model, need to finish unwrapping UVWs and then make a skin for it and animate it. Ps: the treads are not wheels, or a block, they are actual tank treads that are tank treads. Also with the treads being themselves and having wheels not pentagons to run on them, the full model is about 2000 polys, even though it is in essence simple, I have optimised it by merging faces, but I have not deleted many (eg: bottom of tank which would !probably! never be seen, the only faces I have deleted was from the "neck" of the tank, because it is impossible of the top or bottom of it EVER to be seen, unless you completely dismantle the model.

But if you want I will remake a new tank if you give me pics to proveI am not copying som1 els. Maybe I can use my free hosting plan and upload the model there, but I'm not sure you could open 3ds max scene files, so I might aswell just upload renders (no animation of cool tread movement *sniff* :*( )... actually ImmageShack givs u free space for pix 00:48 am GMT 31 Aug

--Bigfootmech 15:52 (GMT) | 7:52 (PDT) 30 Aug

BS2

Send me anything, I always do a decent search for fakes.

Really, I just picked a tank because you have experience making those, and I may need a tank. Make anything you want, I'll see if it's any good.



Tank and test

Ok, well I got a tank, almost ready, but I have a lot to go through: I am trying to get Visual C++ 2005 to be able to see how my model performs, and I'm also experiencing compatability errors with 3ds max... I have 2 things to get it from max to steam 1 is through the programme Softimmage XSI 2nd is by exporting it with something, then you are supposed to compile it into an mdl, so far I cant get the compiler to work, so I have no idea how it works if at all, because the tank treads run on a spline, and that is definately incompatible with XSI : the shape stays in the same place, but even if I try to animate it in max, it mucks up in XSI, and I want to see if it works the other way (hope it does). I have skinned the model with default metal shades from max, cos unwrapping took too long, and I cant make a good 2d skin aniway.

Testing

I hav the tank(s) complete from a while ago, I'm just trying to get that dav visual C++ 2003 to test the transition to the steam engine.

Im getting REALLY ****ED OFF </shout> I cant get Visual thingy 2003 and I cant get the compiler to work.... This is taking way too long >:(

Try just adding it into GMod, I hear that's much easier. --Gman003 15:59, 5 Sep 2006 (PDT)

Thx for Gmod, but there are still compatability issues

Thx for that, didn't kno u cud hav ur own models, that'll save me a bt of time, but Cannonfodders compiler for Mdl's also doesn't seem to work, Im getting some error about it not being a valid steam application, and as for running it through softimmage, the linked parts go... wonkey for some reason :S. Especially if animated. I started school today properly, but I'll try get this working and then when I think my model is O.K. I'll find some hosting and upload it.