Talk:Env explosion

From Valve Developer Community
Revision as of 16:16, 15 July 2024 by Nesciuse (talk | contribs) (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/Env explosion to Talk:Env explosion without leaving a redirect: Moving back to proper place)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

If you check the "no damage" flag, will it also disable force pushed on the object? (Easy enough to find out by experimentation ...) —Yar Kramer 17:43, 4 Mar 2008 (PST)

The answer appears to be "yes, no force is put on an object in the blast radius if No Damage is checked." —Yar Kramer 12:51, 5 Mar 2008 (PST)

Something that you might want to add.

I can't 100% confirm this, but I don't think parented env_explosions explode.

clearing parents with inputs before exploding seems to make it work though.


CONFIRMED. Added. Unsigned comment added by Untouch (talkcontribs) Always sign your posts with four tildes (~~~~)

This bug is apparently no longer present. Tested in HL2. Pinsplash (talk) 13:01, 24 September 2018 (UTC)

Helicopter Damage

Does anyone know how to make the env_explosion damage a helicopter? Thanks! --Mega Sean 45 19:44, 8 August 2011 (PDT)