Logic measure movement
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Entity Description
Entity Name: logic_measure_movement
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
- Useful for simulating motion outside of the hierarchy system.
Keyvalues
- MeasureTarget
- <target_destination> Entity whose movement you want to measure.
- MeasureReference
- <target_destination> The movement of Entity to Measure will be measured relative to this entity.
- Target
- <target_destination> This entity will be moved to mimic the motions of Entity to Measure.
- TargetReference
- <target_destination> The Entity to Move will move relative to this entity.
- TargetScale
- <float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
- MeasureType
- <choices> What to measure.
Literal Value | Description |
---|---|
0 | Position (origin) |
1 | Eye position (angles) |
Inputs
- SetMeasureTarget <string>
- Set the Entity to Measure, whose movement should be measured.
- SetMeasureReference <string>
- Set the Measure Reference entity.
- Target <string>
- Set the Entity to Move, which will be moved to mimic the measured entity.
- SetTargetReference <string>
- Set the Movement Reference entity.
- SetTargetScale <float>
- Set the scale to divide the measured movements by.
- Enable
- Enable the logic_measure_movement.
- Disable
- Disable the logic_measure_movement.